So, I have tried to re-open some files in zbrush, which had been uv mapped. Unfortunately (and we don't know why!!) it hasn't saved the uv maps properly and the seams have changed. Therefore when I need to export the displacement maps, they will be exported using the wrong uv map. Luckily, this model was taken into Maya after it was uv mapped. So I have been able to bring it back into zbrush and all I have needed to do is resculpt in zbrush. Something I didn't want to have to do AGAIN at this stage.
No comments:
Post a Comment