Tuesday, 25 October 2011
Thursday, 20 October 2011
Wednesday, 5 October 2011
Modelling in Maya
Added a few more details, including the eye socket and a few stray feathers, also extruded the feet. Here's a quick preview with mirrored geometry. Just a few more tweaks to neaten the polys and then it will be ready to take into z-brush for extra detail sculpting, I am hoping to put on a nice scale texture effect.
A quick update to 2012... and the first signs of it looking like a snake!
Concept Designs
Here I wanted to get an idea of a possible camera angle, and the placing of rides and stalls, this gives a slight indication of how much detail will need to be modelled etc, as the objects furthest away will not need as much.
This shot was drawn purely for an idea for a possible camera angle. Here the sunset allows the swings to be silhouettes. I like the look of this contrast and hopefully we can incorporate it into the final film.
Tuesday, 4 October 2011
My tiny animatic...
So, another idea was to follow a rat around a fairground, avoiding different obstacles. But from his point of view... here's the very short few images put together. We didn't go with the idea in the end as we decided it wasn't going to flow properly and would not show our modelling the best it could. Also the audience might get confused when it's being shown from this angle.
Doodles that started the project...
After meeting up with vicky we both decided that we would like to do an environmental piece, to show our modelling skills and texturing. The first idea was to have a camera pan up a tree where faries had made their home. There would be no animation, just flickers of light and fireflies. But we thought the textures would be really nice to draw for this one.
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