Wednesday, 5 October 2011

Modelling in Maya

Added a few more details, including the eye socket and a few stray feathers, also extruded the feet. Here's a quick preview with mirrored geometry. Just a few more tweaks to neaten the polys and then it will be ready to take into z-brush for extra detail sculpting, I am hoping to put on a nice scale texture effect.





A quick update to 2012... and the first signs of it looking like a snake!












Image Planes...













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