Monday, 19 December 2011
tying up loose ends...
ok, so... it's the christmas break and I want to get my work organised, no half finished models, I need a good sort out. So first things first, I need to get on with modelling the seats and poles for the carousel creatures, then when it comes to uv mapping I can get on with it and know everything is together and complete...
I'm going to be modelling the poles and seats seperate to each other and of course the original models...
Tuesday, 13 December 2011
planning the layout of the teacups and the ride structure
I have quickly modelled a rough structure of the overall ride, I like the arkwardness and non-symetry of the 'arms' of the ride, It is likely that I will keep these five and distort them more and texture them in z-brush. I placed the already modelled teapot in the centre and I think the rounded base needs to be a fair bit bigger for everything to be in proportion. Then it's just a matter for stretching the 'arms' to fit to the centre.
The First Cup...
Ok, so whilst I'm waiting for the obvious answer to pop into my head, I've decided to continue with the outer body of the cup, here I deleted the rounded curve of the sphere at the very bottom and filled the gap with 'fill hole'. Then created 20 individual polygons using the 'interactive split tool' so that the bottom could be extruded.
Hopefully I will work out how to join these two woith geometry in the middle, at the minute the 'fill hole' or 'bridge tool' don't seem to be working...
Here I modelled the main body, starting with a sphere and deleting the top faces, then attatched a 'doughnut' shape to create the outer lip. Combined the vertex and then made a duplicate of the model and deleted the top so that it can be used as the inner layer, to give the cup a thickness.
Here I modelled the main body, starting with a sphere and deleting the top faces, then attatched a 'doughnut' shape to create the outer lip. Combined the vertex and then made a duplicate of the model and deleted the top so that it can be used as the inner layer, to give the cup a thickness.
Wednesday, 7 December 2011
Tuesday, 6 December 2011
Teapot to Z-Brush....
Modelling the Teacup...
The finished model in smooth mode, ready to go into z-brush so that extra detail can be added.
This teapot was modelled from a cylinder, it is all one mesh, the lid, spout and handle were all extruded. As were the smaller curls and extra details.
Monday, 5 December 2011
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